Overview

Welcome to Artorium

A design practice committed to work that informs, educates, and inspires.

Profile

I consider my work a form of art journalism, communicating the essentials of complex information quickly, clearly, and appealingly as a narrative. ARTORIUM, a design studio, produces projects that concentrate on information design and illustration.

As faculty in the Department of Communication Design, a BFA program at New York City College of Technology (City Tech), a division of the City University of New York (CUNY), I teach graphic design not merely as a theoretical process, but as an active collaboration between designer and stakeholder. Artorium reflects this approach, with an emphasis on building collaborative relationships that include initial planning, evaluation of preliminary proposals and sketches, and feedback throughout the creative process.

– M. Genevieve Hitchings

Activities

PUBLICATIONS, AWARDS, & EXHIBITS

Rethinking Turf: Seeing the Invisible through Illustration. Juried Solo Exhibit at the Harrison Public Library, sponsored by the Harrison Council for the Arts, Harrison, NY, 04/05 — 05/01/2026

Compost. 2025 GNSI Visual SciComm Annual Juried Exhibition—Visualizing Science for All, Traditional Science Illustration: Storytelling, Guild of Natural Science Illustrators (GNSI), Lakeville, MA, 06/01—08/01 2025

Dissecting Typographic Components in Effective Science Visualization. Published article for Journal of Natural Science Illustration Volume 55, No. 2, Guild of Natural Science Illustrators (GNSI), 01/2024

Spinning the Orb Weaver Spiderweb. 2024 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI), Online Exhibit, 2024

Web of the Orb Weaver Spider. 2024 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI), Online Exhibit, 2024

Dragonflies: Flight & Sight. 2022 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI), Online Exhibit, 2022

Leaves. 2021 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI), Online Exhibit, 2021

Insects Are The Building Blocks. 2020 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI),  Online Exhibit, 2020

Stink Bug | Shield Bug | Chust Bug. 2020 GNSI’s Visual SciComm Annual Exhibition—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI), Online Exhibit, 2020

Coleoptera-Bioluminescent Beetles, Piece has been accessioned into the permanent collection at Roberson Museum and Science Center, Binghamton, NY, 2020

Coleoptera-Bioluminescent Beetles. Focus on Nature XV, Natural and Cultural History Illustration Juried Exhibition, Roberson Museum and Science Center, New York State Museum, Albany, NY, 06/20—1/20 2020

Bioluminescent Beetles. Guild of Natural Science Illustrators (GNSI) 50th Anniversary Juried Exhibition, Art Gallery of the American Association for the Advancement of Science, Washington, D.C., 06/16—11/15/2018

Bioluminescent Beetles. The Vizzies, International Science & Engineering Visualization Design Award Nomination, National Science Foundation (NSF), 2018

Cornelia Hesse-Honegger’s ‘Disturbed’ Insects. Published article for Journal of Natural Science Illustration, Guild of Natural Science Illustrators (GNSI), 03/2018

Introduction to Graphic Design: A Guide to Thinking, Process & Style. The Great Pollinator Project identity designed for the American Museum of Natural History (AMNH) is featured as a case study in this book about Graphic Design, 2018

Quilts And Human Rights. An illustration of mine, Scabby the Rat, included in Robin Berson’s Triangle Factory Fire Quilt, is among the 100 quilts worldwide featured in this book by Marsha MacDowell, Mary Worrall, Lynne Swanson, and Beth Donaldson, and Foreword by Desmond Tutu, 2016

Career Opportunities: Connecting Design Students With Industry. Published article for Procedia – Social and Behavioral Sciences, 07/2016

Science Illustration As Storytelling. Published article for Journal of Natural Science Illustration, Guild of Natural Science Illustrators (GNSI), 05/2016

Black Carpenter Ant. Groundswell Annual Art Exhibition. NeueHouse Gallery, New York, NY, 2014

The Creatures of Morningside Park. Site of the Day, One Page Mania, Online, 2014

The Fox and the Crow. American Illustration 33, The Archive, American Illustration-American Photography’s (AI-AP). New York, NY, 2014

SPEAKING ENGAGEMENTS

Beyond the Poster: Designing for the Built Environment. 2026 Visual SciComm Virtual Conference—Visualizing Science for All, Guild of Natural Science Illustrators (GNSI). Presenter (with honorarium), 07/19/ 2026

Rethinking Turf Artist Talk, Harrison Public Library, sponsored by the Harrison Council for the Arts, Harrison, NY. Presenter, 04/27/26

Seeing the Invisible through Illustration Tomorrowland, CAA 112th Annual Conference, Chicago, Il. Presenter, 02/14/24

Rethinking Turf: Seeing the Invisible through Illustration, Serious Play: Beyond Earth, FATE Conference. Denver, CO. Presenter, 04/14/23

Exploring the Role of Information Design in Visualizing Science, Visual SciComm Conference: Visualizing Science for All, Guild of Natural Science Illustrators (GNSI). Online. Presenter, 08/13/22

An Interview With M. Genevieve Hitchings: The Accidental Natural Historian. UCDA’s Designer Magazine, Vol. 41, Issue 4, 01/2017

Career Opportunities: Connecting Design Students With Industry 2nd International Conference on Higher Education Advances (HEAd’16), the Faculty of Business Administration and Management of the Universitat Politècnica de València (UPV). Valencia, Spain. Presenter, 06/22/16

Designing Compelling Stories Online: Alternative Paths to Traditional Storytelling 11th Annual University & College Designers Association (UCDA) National Design Education Summit, Robert Busch School of Design at Kean University. Union, NJ. Presenter, 05/23/16

Seeing The Invisible World Through Illustration Scholars Exchange, NYC College of Technology, CUNY. Brooklyn, NY. Presenter, 10/13/15

Science Illustration & Digital Storytelling The Guild of Natural Science Illustrators Arcadia University. Glenside, PA. Presenter, 07/06/15

Spaces of Learning AIGA Design Educators Conference Panel. Portland, OR. Co-Moderator & Presenter, 04/16/15

13th Annual CUNY IT Conference John Jay College, CUNY Panel. New York, NY. Presenter, 12/05/14

New Ventures: Intersections in Design Education AIGA Design Educators Conference Panel. Toronto, Canada. Co-Moderator & Presenter, 09/12/14

10th Annual CUE Conference LaGuardia College, CUNY. New York, NY. Presenter, 2014

Inaugural Colloquium 1.0 Design Incubation, AIGA. New York, NY. Presenter, 06/05/14

CAA’s 102nd Annual Conference College Art Association. Chicago, Il. Poster Presentation, 2014

Head, Heart, Hand AIGA Design Conference. Minneapolis, MN. Poster Presentation, 2013

12th Annual CUNY IT Conference John Jay College, CUNY. New York, NY. Panel Presenter, 2013

Fifth Annual EduTech Day Fashion Institute of Technology, SUNY. New York, NY. Panel Presenter, 2013

Creative Process

1. Getting Started

An initial kick-off meeting is usually scheduled to establish project goals, deadlines, delivery expectations, production schedules, roles and responsibilities.

2. Research

Learning as much as possible about the task at hand is important. Knowledge of different perspectives and contexts, including historical, can be very helpful in creating relevant and appropriate solutions. Research includes understanding the client’s goals and objectives, as well as target audiences, competitors and specific objectives.

3. Concept Development

After defining the goals for a particular project, a good deal of time will be spent developing the scope and depth of the content as well as the overall information flow. Content generally entails all text and visual based information. To establish a clear direction it is also necessary to resolve all functionality for interactive projects.

4. Design

The visual aspect of design is the most persuasive, and one might argue the most compelling. Once objectives, content, technology structure, and timelines have been finalized and approved, the visual designs begin. A variety of documentation: sketches, mock-ups, prototypes, possibly more meetings, result from this stage in the process.

5. Implementation

Taking pride in clean, compelling graphics that synchronize visuals with content, my goal is to create a seamless experience while communicating a clear, beautiful and provocative message. Once the prototype has been approved, the project is moved through development, quality assurance testing, and deployment.